Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.
Special Notes: One attack of this unit can only be used to defend.
Advances from: | Steppe Shieldbearer |
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Advances to: | Steppe Stoic |
Cost: | 32 |
HP: | 50 |
Movement: | 4 |
XP: | 18 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Rigid |
Abilities: |
shield bash impact | 7 - 3 melee | defend only |
Resistances: | |
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blade | 50% |
pierce | 50% |
impact | 40% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 99 | 90% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 2 | 60% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 1 | 40% |
Swamp | 3 | 30% |
Village | 1 | 60% |